Hey everyone! I started writing this up on Tumblr but decided to come over here and chat with people about it before posting it as there’s a few things I’m unsure about, specifically the scoring I need some help with. I’m looking for feedback and suggestions to improve this and I’ll be giving it a test-run shortly. Links to the original challenge can be found here and the TS3 adapted version here.
One of my favourite challenges from The Sims 2 is the Prosperity Challenge, which I thought could work quite well with The Sims 4. And so, I decided to read over and adapt the Prosperity challenge and fit it to TS4 as best I could. I couldn't find anything about anyone doing this already so I apologise if they have and I just haven't seen it heh. A bill is an object delivered to lots on a recurring basis, which requires the payment of Simoleons from the household's financial account. The amount due from each bill is determined by the value of the lot, including all items on the lot. If there is not enough money in the household's account to cover the cost of the bill, the bill cannot be paid. Bills are delivered by a mail carrier to.
With there being no story progression to speak of in The Sims 4 I wanted to start a challenge that was more suited to how I play in The Sims 2 that relies on rotations and playing every family for the same amount of time. I already started my legacy challenge before I realised how bad the townie generation was and how I would have to change my playstyle a lot to fit in with this so I went looking for something else.
One of my favourite challenges from The Sims 2 is the Prosperity Challenge, which I thought could work quite well with The Sims 4. And so, I decided to read over and adapt the Prosperity challenge and fit it to TS4 as best I could. I couldn't find anything about anyone doing this already so I apologise if they have and I just haven't seen it heh. Here’s everything I came up with. Follow the roll guidelines any time you are asked to roll for something.
Starting Instructions;
- Step One: Rolling your number of families - Take a dice or visit a virtual dice website and roll it to determine how many families you’ll start off with. You need to have at least 2, so if you roll a 1 you need to reroll.
Remember to keep a numbered list of all your families and sims from here onwards - this will be the order your play them in. - Step Two: Rolling your family sizes - For each family you rolled you now need to roll the dice again to determine how many sims will be in that family. There’s no minimum here, a single sim household is allowed
- Step Three: Rolling your sims’ ages - Roll the dice for each sim in your families to determine the ages. If you get a family that doesn’t have at least 1 Young Adult, Adult or Elder then reroll the whole family.
- Step Four: Rolling your sims’ genders - For each sim you need to roll the dice to find out their gender. Odd numbers for female and even numbers for male.
- Step Five: Rolling your sims’ aspirations - This one gets a little complicated, follow the roll guidelines carefully. First you need to roll which Aspiration set the sim is in. Odd numbers are set one (Athletic, Deviance, Food, Knowledge and Nature), even numbers are set two (Creativity, Family, Fortune, Love and Popularity).
After you get the set you need to roll again for the aspiration category (except athletic because it only has 1 option).
Remember that children have different aspirations to all the other age groups, so make sure you follow the rolls for child aspirations and not adults. - Step Six: Rolling your sims’ traits - Traits can get a little bit complicated as well. First you need to roll for the category then the set (if there’s more than 1) and then the actual trait. Children have slightly different traits so roll the category and set the same as you would for an adult then follow the child traits roll guidelines.
Reroll if you get a conflicting trait and roll as many times as you need for the age group of the sim. - Step Seven: Start a new game - After you've got your families planned out, it's time to start your game. You need to start a new save so in the top-right corner of the main menu screen, select the plus sign. This will take you to CAS where you can start making your families.
- Step Eight: Make your sims! - You can go crazy here and make your sims look like whatever you want, use as much CC as you like. Go wild!
Remember to edit your relationships - all sims have to be related, no roommates allowed. - Step Nine: Clear out your neighbourhood - Once your finished creating all of your families you need to clean out the neighbourhood. Get rid of all the sims that are moved in and demolish all the homes too if you want to build your own. It’s up to you if you want to get rid of the Not In World sims that are already there and add more using the gallery (NOT your own created in CAS. Preferably randomly chosen families, not looking at traits or aspirations) or just keep them as they are, though it is recommended to get new ones. Make sure you turn off aging and sims automatically moving into homes from the game options.
To demolish homes that don't have any families in them you'll need to select a family and have them move into each empty home and select demolish home when the notification pops up. Immediately evict them after they move in. Repeat this for all homes that are unoccupied that you want demolished. Note that the homes probably won't update immediately in map view but they should be demolished. - Step Ten: Community Lots - You can have as many community lots as you like but you should have at least one. You can build your own, keep the ones that are already in the neighbourhood or download some from the gallery.
- Step Eleven: Move your families in - Your families may move into any lot or home that they can afford. They can live in Maxis-made homes, gallery-downloaded homes or homes you’ve made yourself.
Once your families are moved in they’re free to move around throughout the game though it is encouraged that they remain and expand.
Get all of your families moved in but wait for their turn to build and furnish their homes. - Step Twelve: Play! - Start your rotation with the first family you rolled and play for a maximum of 7 sim days before moving onto the next family. You have to play each family for the same amount of time until the next rotation starts and you can then reset it.
Every time a sim ages up and they have access to new traits or an aspiration you must follow the roll guidelines again.
Remember to read the rules before you start!
Roll Guidelines (pretty long);
Age
- 1 - Child
- 2 - Teen
- 3 - Young Adult
- 4 - Adult
- 5 - Elder
- 6 - Reroll
Aspiration: Determine Aspiration Set
- Set One - 1 | 3 | 5
- Set Two - 2 | 4 | 6
Aspiration: Set One
- 1 - Athletic
- 2 - Deviance
- 3 - Food
- 4 - Knowledge
- 5 - Nature
- 6 - Reroll
Aspiration: Set Two
- 1 - Creativity
- 2 - Family
- 3 - Fortune
- 4 - Love
- 5 - Popularity
- 6 - Reroll
Aspiration: Creative
- Painter Extraordinaire: 1 | 4
- Musical Genius: 2 | 5
- Bestselling Author: 3 | 6
Aspiration: Deviance
- Public Enemy: 1 | 3 | 5
- Chief of Mischief: 2 | 4 | 6
Aspiration: Family
- Successful Lineage: 1 | 3 | 5
- Big Happy Family: 2 | 4 | 6
Aspiration: Food
- Master Chef: 1 | 3 | 5
- Master Mixologist: 2 | 4 | 6
Aspiration: Fortune
- Fabulously Wealthy: 1 | 3 | 5
- Mansion Baron: 2 | 4 | 6
Aspiration: Knowledge
- Renaissance Sim: 1 | 4
- Nerd Brain: 2 | 5
- Computer Whiz: 3 | 6
Aspiration: Love

- Hopeful Romantic: 1 | 3 | 5
- Soulmate: 2 | 4 | 6
Aspiration: Nature
- Freelance Botanist: 1 | 4
- The Curator: 2 | 5
- The Angling Ace: 3 | 6
Aspiration: Popularity
- Joke Star: 1 | 4
- Party Animal: 2 | 5
- Friend to the World: 3 | 6
Aspiration: Child Aspiration
- Creativity
- Mental
- Motor
- Social
- Free Pick
- Reroll
Traits: Category
- Emotional
- Hobby
- Lifestyle
- Social
- Free Pick
- Reroll
Traits: Emotional Set One (Roll 1 | 3 | 5)
- Active
- Cheerful
- Creative
- Genius
- Gloomy
- Reroll
Traits: Emotional Set Two (Roll 2 | 4 | 6)
- Goofball
- Hot-headed
- Romantic
- Self-assured
- Free Pick
- Reroll
Traits: Hobby
- Art Lover
- Bookworm
- Foodie
- Geek
- Music Lover
- Perfectionist
Traits: Lifestyle Set One (Roll 1 | 3 | 5)
- Ambitious
- Childish
- Clumsy
- Glutton
- Insane
- Lazy
Traits: Lifestyle Set Two (Roll 2 | 4 | 6)
- Loves Outdoors
- Materialistic
- Neat
- Slob
- Snob
- Reroll
Traits: Social Set One (Roll 1 | 3 | 5)
- Bro
- Evil
- Family-oriented
- Good
- Hates Children
- Reroll
Traits: Social Set Two (Roll 2 | 4 | 6)
- Loner
- Mean
- Non-committal
- Outgoing
- Free Pick
- Reroll
Child Traits: Emotional Set One (Roll 1 | 3 | 5)
- Active
- Cheerful
- Creative
- Genius
- Free Pick
- Reroll
Child Traits: Emotional Set Two (Roll 2 | 4 | 6)
- Gloomy
- Goofball
- Hot-Headed
- Self-Assured
- Free Pick
- Reroll
Child Traits: Hobby
- Art Lover
- Bookworm
- Geek
- Music Lover
- Perfectionist
- Reroll
Child Traits: Lifestyle
- Glutton
- Insane
- Lazy
- Loves Outdoors
- Neat
- Slob
Child Traits: Social
- Evil
- Good
- Loner
- Mean
- Outgoing
- Reroll
Sims 4 Mods Household
Rules & Scoring;Rules
- No cheats. No money cheats, no hacked items that change mood or game play. Entering advanced CAS is allowed only to change superficial things (for example, a skin overlay or tattoo).
- No new CAS sims. From the moment you start the challenge, you are not allowed to add new CAS sims to the neighbourhood. The families must progress through natural birth, death, move-in, or marriage. If a sim moves out, their household is added to the bottom of the playlist. If all sims die, leaving a house empty, scratch that name off the list. If a family simply changes houses, they may keep their normal space in the playlist.
- No intentional deaths. All deaths must be either natural or a true accident.
- Challenge ends with the first 5th generation death. All CAS sims are first generation, regardless of what family members they have when they begin. A second generation sim MUST be born into the game, even if his sister is first generation due to the original roll of the dice.
- Townies are welcome but not just for money. The townie/NPC must stay in the house until their next age transition unless they are moving out with an original family member. (example: The daughter in a family marries a townie while still living with her parents, then he and she move out to start their own family.)
- Only traditional move-in allowed. You may not use the “combine household” feature to add families together. They must move in through traditional methods (move-in or marriage).
Neighbourhood Scoring
- 1pt per sim in the game, including original CAS sims.
- 1pt per each home in the neighbourhood that has held a single family for 3 generations or more.
- 1pt per $100,000 net worth neighbourhood-wide (add all family’s net worth together) Round up. Net worth is not cash - it is the amount shown for the family from the Neighborhood screen.
- 3pts per Aspiration level achieved.
- 1pt for reaching top of career (max 2 points per sim).
- -1pt if a sim is fired due to poor work performance (not applicable if due to a chance card).
Collectables and Skills
- 1pt per household with a complete Alien collection
- 1pt per household with a complete Crystal collection
- 1pt per household with a complete Elements collection
- 1pt per household with a complete Fish collection
- 1pt per household with a complete Fossil collection
- 1pt per household with a complete Frog collection
- 1pt per household with a complete Gardening collection
- 1pt per household with a complete Metal collection
- 1pt per household with a complete Microscope Prints collection
- 1pt per household with a complete MySims Figurines collection
- 1pt per household with a complete Postcard collection
- 1pt per household with a complete Space Prints collection
- 1pt per household with a complete Rocks collection
- 5pts per household with a complete collectable collection
- 5pts per sim who has maxed out every skill
Changelog;
17 September 2014
- Changed starting instructions regarding townies: You are no longer allowed to create your own townies as this could be counted as extra CAS families.
- Added roll guidelines for child traits as they're different from the adult traits
- Added instructions for starting a new game
- Switched around the steps as you need to create a family before you get into the neighbourhood screen when creating a new game
- Added instructions for demolishing homes that are unoccupied
So, what does everyone think? I'm mostly unsure about the scoring as there's still lots of things I don't know about game so I'm not sure what kinds of things should be given a points reward or points minus. I'd love to hear your feedback so we can get this challenge working for TS4 the best it can!
Check out the best The Sims 4 Cheats: boost your Sims their skills, career, mood and more! Change their traits, give them promotion or a lot of money. This overview includes all The Sims 4 Get Together cheats, The Sims 4 Get to Work cheats and cheat codes for other game packs and stuff packs.
You can bring up the Cheat Console by pressing CTRL + SHIFT + C.
- The Sims 4 Get to Work cheats
General The Sims 4 Cheat codes
Help – Lists all available commands into the command console.
fullscreen – Toggles full screen on or off.
fps [on|off] – Activate this cheat with fps on to see the fps (frames per seconde) in the down left corner of the screen while playing.
resetSim [FirstName LastName] – Resets the Sim.
Example: resetSim Bella Goth
hideHeadlineEffects [on|off]: Hides all headline effects including thought balloons.
casclockspeed [0-10]: Allows you to speed up and slow down your Sim’s animation in Create a Sim (0 is pause, 10 is not).
crafting.shorten_phases – Speed up some parts of crafting (painting, woodworking).
sims.spawnsimple<#> – Summons a random group of Sims. Use <#> to fill in the amount of Sims you want to see appear. Note that too many Sims can cause The Sims 4 to crash or cause other problems.
Relationship cheats
You need to enable testingcheats true to use these cheats.
modifyrelationship [FirstName LastName Sim] [FirstName LastName Sim2] +-[amount] Friendship_Main
modifyrelationship [FirstName LastName Sim] [FirstName LastName Sim2] +-[amount] Romance_Main
This cheats will let you modify a friendship or romance relation between two Sims.
Examples:
- modifyrelationship Bella Goth Mortimer Goth +50 Romance_Main
- modifyrelationship Leonardo “da Vinci” Cassandra “da Goth” +50 Friendship_Main
Skill cheats
stats.set_skill_level [skill] 1-10 – Set the skill level of the selected Sim.
Example:
- stats.set_skill_level Major_Handiness 5
- stats.set_skill_level Skill_Child_Creativity 5
Adult skills
Charisma = Major_Charisma
Comedy = Major_Comedy
Cooking = Major_HomestyleCooking
Fishing = Major_Fishing
Fitness = Skill_Fitness
Gardening = Major_Gardening
Gourmet Cooking = Major_GourmetCooking
Guitar = Major_Guitar
Handiness = Major_Handiness
Logic = Major_Logic
Mixology = Major_Bartending
Mischief = Major_Mischief
Painting = Major_Painting
Piano = Major_Piano
Programming = Major_Programming
Rocket Science = Major_RocketScience
Video Gaming = Major_VideoGaming
Violin = Major_Violin
Writing = Major_Writing
The Sims 4 Outdoor Retreat
Herbalism = Major_Herbalism
The Sims 4 Get to Work
Baking = Major_Baking
Photography = Major_Photography
The Sims 4 Spa Day
Major_Wellness = Wellness
The Sims 4 Get Together
Minor_Dancing = Dancing
Major_DJ = DJ
Children skills
Creativity = Skill_Child_Creativity
Mental = Skill_Child_Mental
Motor = Skill_Child_Motor
Social = Skill_Child_Social
Money cheats
FreeRealEstate [on|off] – Can be entered at neighborhood/world. If on, all homes are free while the cheat is active.
motherlode – Provides § 50.000 (Simoleons).
kaching – Provides § 1.000 (Simoleons).
rosebud – Provides § 1.000 (Simoleons).
money [amount] – This cheat changes the family funds of the household to the amount you specify.
sims.modify_funds +- [amount] – With this cheat you can lower or raise the family funds with any amount. Example of use: sims.modify_funds +1000.
households.autopay_bills – Bills are paid automatically.
Build cheats (debug)
bb.moveobjects – With this cheat activated you can place objects everywhere without limitations.
bb.enablefreebuild – With this cheat activated you can edit the police station, hospital and science lab from The Sims 4 Get to Work and hidden lots.
bb.showhiddenobjects – Unlock the BuyDebug mode. This reveals collectibles and more in the Buy Mode. You can use the Build Filter pane to find the Debug objects under the Content drop down. Under decorations you can find many items such as MySims-statues, frogs, crystals, fossils, aliens and space rocks.
bb.ignoregameplayunlocksentitlement – Unlock all career rewards.
Quick tips
Pressing “Shift + ]” increases the size of objects when you are in Buy Mode, pressing “Shift + [” decreases the size of objects.
F5 – Cycle between quarter and half tile grid snapping.
Career cheats
careers.promote [career] – Promotes your Sim in the specified career.
careers.demote [career] – Demotes your Sim in the specified career.
bb.ignoregameplayunlocksentitlement – Unlocks all career rewards.
Base game careers
Athletic = Athletic
Astronaut = Astronaut
Business = Business
Culinary = Culinary
Entertainer = Entertainer
Painter = Painter
Criminal = Criminal
Secret Agent = SecretAgent
Writer = Writer
Tech Guru = TechGuru
The Sims 4 Get to Work careers
Doctor = Doctor
Detective = Detective
Scientist = Scientist
Teen careers
Baby Sitter = Babysitter
Barista = Barista
Fast Food = FastFood
Manual Laborer = Manual
Retail = Teen_Retail
Grade cheats
Careers.promote Gradeschool = Raises a child’s grade performance.
Careers.promote Highschool = Raises a teenager’s grade performance.
Careers.demote Gradeschool = Lowers a child’s grade performance.
Careers.demote Highschool = Lowers a teenager’s grade performance.
Needs, moodlets and aspiration
sims.fill_all_commodities – The needs of the selected Sim are will be fulfilled.
stats.fill_commodities_household – The needs of the selected Sims in the household will be fulfilled.
aspirations.complete_current_milestone – Completes the current Aspiration Milestone of the selected Sim.
sims.remove_all_buffs – Removes all moodlets of the selected Sim.
Satisfaction points
You need to enable testingcheats true to use these cheats.
Sims 4 More Slots
sims.give_satisfaction_points # – This cheat will give you satisfaction points that you can use in the Rewards Store. Replace # with the amount of points you want to add. The points will then be added to the selected Sim.
Example: sims.give_satisfaction_points 200
Adds 200 satisfaction points.
Trait cheats
Here you can find a complete list of all traits: The Sims 4 Trait Cheats List.
Sims 4 Household Limit Mod
You need to enable testingcheats true first to use these cheats.
traits.equip_trait [trait] – Equips trait.
traits.remove_trait [trait] – Removes trait.
traits.clear_traits – Clear all traits of the selected Sim.
Testingcheats
testingcheats [true/false] – Enables the use of further cheats.
cas.fulleditmode – Entering “testingcheats true”, then entering “cas.fulleditmode” allows all CAS abilities.
When you have testingcheats true enabled, interaction Cheats are available by Shift + Clicking on objects and Sims.
| Shift Clicking on: | Options |
|---|---|
| Sims | - Reset Object - Add to Family - Cheat Motive > Make Happy (sets all motives to full and set mood to Happy) - Cheat Motive > Enable/Disable Motive Decay - Modify in CAS |
| Mailbox | Make the current household happy |
| Dirtyable objects (ex: toilet, sink) | Make Dirty/Clean |
| The ground | Teleport Me Here – Teleports the selected Sim as close to the clicked spot as it can. |
The Sims 4 Get to Work cheats
Sims 4 What Determines Household Free Slots Machines
Use these Perk Points cheats to unlock the Retail Perks in The Sims 4 Get to Work. You need to enable testingcheats true to use these cheats.
Retail Perks
Register of Tomorrow = bucks.unlock_perk RegisterMimic true
Stunning Sign = bucks.unlock_perk SignageMimic true
Provocative Pedestal = bucks.unlock_perk PedestalMimic true
Extra Worker Slot 1 = bucks.unlock_perk AdditionalWorker_1 true
Extra Worker Slot 2 = bucks.unlock_perk AdditionalWorker_2 true
Serious Shopper = bucks.unlock_perk CustomerPurchaseIntent true
MegaManager = bucks.unlock_perk ImproveManagementSocials true
Slick Salesman = bucks.unlock_perk ImproveRetailSocials true
Superfluous Surplus = bucks.unlock_perk DecreaseRestocking_Temporary true
Cheaper Restocking = bucks.unlock_perk DescreaseRestockingCost true
My First Simoleon = bucks.unlock_perk StorePlacard_1 true
Fobbs 500 = bucks.unlock_perk StorePlacard_2 true
Snazzy Shirt = bucks.unlock_perk RetailOutfit true
Faster Checkouts Small = bucks.unlock_perk CheckoutSpeed_Small true
Faster Checkouts Large = bucks.unlock_perk CheckoutSpeed_Large true
Faster Restock Small = bucks.unlock_perk RestockSpeed_Small true
Faster Restock Large = bucks.unlock_perk RestockSpeed_Large true
Curious Shopper = bucks.unlock_perk CustomerBrowseTime true
Sure Sale = bucks.unlock_perk SureSaleSocial true
Instant Restock = bucks.unlock_perk InstantRestock true
Employees Retail Skills
Sims 4 Larger Household
(hidden skills)
Maintenance: stats.set_skill_level retail_maintenance [1-5]
Sales: stats.set_skill_level retail_sales [1-5]
Work Ethic: stats.set_skill_level retail_workethic [1-5]
Sims 4 What Determines Household Free Slots Free Play
Example: stats.set_skill_level retail_workethic 5 (this will max out the Work Ethic skill)